Stowe Landscape Gardens - Wwise Environment
Creating Space through Sound
I aimed to create an immersive environment using only ambience and footstep sounds. I used the gardens of Stowe in England as inspiration, as they provided both a relaxing backdrop and several characteristic landmarks, such as bridges and pavilions. All sounds are manipulated through Wwise in real time using 4 parameters (RTPCs):
1. GroundMaterial
Transitions footstep sounds between grass, dirt, gravel, and stone.
Crossfades smoothly between each for more complex surfaces.
2. Indoors
- Filters out any outdoor ambience and applies reverb to remaining sfx.
- If it is raining, the splatter of rain on stone is heard.
- At midrange values, spaces become reverberant without much filtering. (Ideal for pavilions and other open-air monuments)
3. Stormy
- Stowe is prone to frequent and sudden bursts of rain.
- Increasing this RTPC fades out birdsong and introduces gusty winds, light drizzle, and eventually a full downpour.
- Thunder also booms with increasing (but still randomized) frequency at higher values.
4. StreamProximity
- Simulates the calm bodies of water that flow throughout the gardens.
Landmark Profiles
To demonstrate the flexibility of those 4 RTPCs, I selected landmarks that were distinct and identifiable and created presets for each of them.